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Old Feb 26, 2010, 07:11 PM // 19:11   #1
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Default Some thoughts after recent update

1. Please revise Steelfang Slash, it's a bit weird that you've introduced a skill which synergy with overpowered weapon swapping instead of adding up to the experience of existing Sword skills. Otherwise, you will end up nerfing Backbreaker instead, to bring those sword-hammer warriors more in line.

2. If you can, please try to make Heal As One pve/pvp versions more similar to each other. Perhaps you could make Predatory Bond give healing effect from life steal to both pet and ranger (though, smaller) while making Heal As One pve version remove 1...2 conditions from both the ranger and the pet instead (to compensate for getting rid of health stealing). Given how Pet Master's skillbar is already very limited to range of avaible tactics, you might want to revise pet attacks to allow for more flexibility in the same number of different skills.

3. Jaundiced Gaze - It was always my interpretation that the skill was meant to be an offensive spell instead. Perhaps revise both Strip Enchantment and Jaundice Gaze at once, making them both mainly offensive skills but with different focus? Blood magic line has more than enough focus on support and utility, it is clearly lacking in offensive. Don't forget the great synergy for e-management with Soul Reaping as well as secondary profession. Also, please revise both the Necro's Rip Enchantment and Mes's Feedback, their recharge times make them sub-par enchantment removal skills compared to other viable alternatives (Feedback could become more interesting when moved to Illusion line).

4. Demonic Flesh - seems like you wanted to make something original and actually different from the Withering Aura or Tainted Flesh. Well, perhaps it could do better as an enchantment giving life steal for (melee) physical attacks at the cost of life degeneration? That would make it certainly interesting, when used on allied frontliners.

5. Life Siphon - wouldn't it be better with degen up to -4 at the cost of longer recharge (7 seconds)? With so many skills Blood necromancer has access too, spamming Life Siphon on everyone in order to maximise the effect seems awkward at best. Time of Siphon spam from old Proph should be gone for good! Just compare the skill to Conjure Phantasm and you clearly see that the Siphon is much less flexible and simply worse, giving so many hex removal skills and simply no use outside of hexway, as there are better alternatives.

6. Mark of Fury - cool, but didn't that just make the Weaken Armour obsolete? Perhaps cracked armour duration could follow the fashion of most recent Fierce Blow's deep wound (1...7...8 seconds).

7. Destruction - nothing special until you deliberately destroy the spirit just to re-cast it again, while there are clearly better suited offensive spells for that in the pvp. Perhaps the split isn't needed?

8. Obsidian Flesh - you sure know what you are doing? Shadow Form becomes extremely viable when used by any other character, while Obsidian Flesh seems to be like nerfed version of Shadow Form, which can be really utilised only by primary Elementalists.

9. Fox's Promise - won't it introduce OP Ranger/Ritualist/Dervish melee builds? Perhaps better move it to Critical Strikes and slightly buff to compensate.

Last edited by AmbientMelody; Feb 26, 2010 at 07:29 PM // 19:29..
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Old Feb 26, 2010, 09:04 PM // 21:04   #2
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Many of the updates are fun for me. I like reworking builds. My concern from this update is that ritualists were already becoming prolific due to SoS, and less people were playing elementalists in pve. They didn't do much for the eles with this update, and channeling rits just became crazy armor-ignoring death-dealers. I love my rit, but my ele needs some love.
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Old Feb 26, 2010, 09:05 PM // 21:05   #3
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Steelfang Slash was removed from the update.

Fox's Promise was moved to Dagger Mastery to compensate for Shattering Assault being moved out of Dagger Mastery.
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Old Feb 26, 2010, 09:19 PM // 21:19   #4
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Originally Posted by Shayne Hawke View Post
Steelfang Slash was removed from the update.
WHAT?! They got rid of Steelfang Slash?!
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Old Feb 26, 2010, 09:29 PM // 21:29   #5
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I love how there is no comment about Seeping Wound in all its wondrous OP glory.
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Old Feb 26, 2010, 09:43 PM // 21:43   #6
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I love how there is no comment about Seeping Wound in all its wondrous OP glory.
I just sent a PM to Regina explaining the situation. Expect a fix soon.
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Old Feb 26, 2010, 09:51 PM // 21:51   #7
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Originally Posted by Zodiac Meteor View Post
I just sent a PM to Regina explaining the situation. Expect a fix soon.
Could you also talk to her about oppressive gaze? It's like virulence, except non-elite. It synchronizes too well with barbed signet, which shares its attribute, making it a spammable form of weakness, on top of the fact that it is an instant trigger for fevered dreams. When used with the aforementioned combination, you can also add fragility to inflict more armor ignoring damage than it already has.

Last edited by AndroBubbles; Feb 26, 2010 at 10:06 PM // 22:06..
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Old Feb 26, 2010, 10:12 PM // 22:12   #8
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Originally Posted by AndroBubbles View Post
Could you also talk to her about oppressive gaze? It's like virulence, except non-elite. It synchronizes too well with barbed signet, which shares its attribute, making it a spammable form of weakness, on top of the fact that it is an instant trigger for fevered dreams. When used with the aforementioned combination, you can also add fragility to inflict more armor ignoring damage than it already has.
It's more helpful for signet assassins, saves them an elite with out the side effect from disease. I think Seeping Wound might be top priority.
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Old Feb 26, 2010, 10:14 PM // 22:14   #9
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Originally Posted by Zodiac Meteor View Post
It's more helpful for signet assassins, saves them an elite with out the side effect from disease. I think Seeping Wound might be top priority.
Agreed. It's just one other thing I think Regina should look into. A lot of the update was very good, imo.
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Old Feb 27, 2010, 12:20 AM // 00:20   #10
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Quote:
Originally Posted by Shayne Hawke View Post
Steelfang Slash was removed from the update.

Fox's Promise was moved to Dagger Mastery to compensate for Shattering Assault being moved out of Dagger Mastery.
Yeah, I know this. Still, I'm more concerned with abuse prevention (there is already too much this R/x shit running around), than having one skill here or there.

Note on Steelfang Slash basically is a reminder to not buff it. They wanted to delete the recharge, while it is still godly even with the damned 1 second recharge! They need to revise how this skill works, because it's an entry for gimmicks.

@ TheodenKing

In a way this looks like fun update ... but there is more depth to it (or at least I hope so).

Hammer - they brought hammer to what it was back in Prop, or at least tried doing so. They still need (imo) to sort out Stonefist stuff and perhaps revise some lame crap like thumpers, which basically benefit too much from warrior buffs. Well, just compare Irresistible Blow to Griffon's Sweep ... speaks for itself, really ... a nerf which shouldn't be there, but is, because of stupid ranger.

Channeling is viable damaging line, pretty much in line with Ele's Air ... and there is nothing wrong with that. It was sub-par for very, very long and had no real use outside farming.

For next fun update they should revise Smiting in the same fashion ... to make it viable outside the farming, while not creating pvp gimmicks.

Nevertheless, making Eles primary damage dealers would be of higher priority. I wouldn't really mind to see water magic actually good in pve as well as earth (outside farming). As for fire I have mixed feelings ... people often bring up how fire suxs cuz of high armour, but armour doesn't subtract damage but simply divide it by a factor.

100 AL guy compared to 60 AL one will pretty much take 50% longer to take down no matter which magic you use (raw damage, not counting degen), because that's how the armour system works. In this case, armour-ignoring damage and degen become much better than usually, when raw damage seems useless ...

A bit funny physical classes can stack lots of degen and added damage (+ damage) which is basically armour-ignoring bonus, not to mention few aoe attacks or dervish skill which could be used by anyone to deal holy damage with weapon ... while poor ele struggles with energy to even use the normal spells. It almost feels like the damage-dealing role ends for Eles as soon as they leave NM and enter HM. I'm not too fond of the 'Elementalist Monk' concept either, when I think more about it.

The problem is pvp here, though ... so I guess some kind of huge pve-only buff.

Last edited by AmbientMelody; Feb 27, 2010 at 12:23 AM // 00:23..
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Old Feb 27, 2010, 05:49 AM // 05:49   #11
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Originally Posted by AmbientMelody View Post
8. Obsidian Flesh - you sure know what you are doing? Shadow Form becomes extremely viable when used by any other character, while Obsidian Flesh seems to be like nerfed version of Shadow Form, which can be really utilised only by primary Elementalists.
SF was nerfed to exclude other professions using it a while ago. It's fine as it is now.

Renewing smash needs a change or a revert, the new skill combined with enraged and a zealous weapon can keep a person constantly kded for a good amount of time. The new overbearing smash is like icing on the cake for this as well.
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